SENIOR ENGINEER / TECHNICAL LEAD

Timur
Sabirov.

Timur Sabirov

Unity / C# engineer.
Hands-on technical leader.

I build real-time simulators and multiplayer systems: vehicle physics, networking and physical controls. CTO experience, with coding at the core of my work.

Open to international relocation

Explore my work
Timur Sabirov
Open to relocationChina / Japan
Based in Kazan / Open to relocation
8+
years developing softwareSince 2018, including freelance work
9
major project releasesSimulators and 2D / 3D games
UP TO50
people: largest team scopeDirect and cross-functional coordination

01 / SELECTED ENGINEERING

Selected engineering work.

What I built, the systems involved, and my own contribution.

Multiplayer02

Real-time multiplayer vehicle system

Physics-driven vehicle interactions and combat systems built with Unity, Mirror and HDRP.

UnityC#MirrorHDRP
Technical details

My engineering contribution: Software engineering

  • Implemented server-authoritative simulation, client-input processing and gameplay-state synchronization.
  • Developed physics-driven interactions, combat systems and AI-controlled components.
  • Worked on runtime profiling, physical-controller integration and multi-display configurations.
Industrial training03

Industrial equipment simulators

Interactive construction-equipment training with control sequences, operator-action validation and specialized physical controls.

UnityC#Training logicHardware I/O
Technical details

My engineering contribution: Simulation development + hardware integration

  • Implemented equipment operation logic, control sequences and interactive training exercises.
  • Developed operator-action validation, error detection and assessment workflows.
  • Integrated physical controls in collaboration with software, electronics and mechanical engineering teams.
More projects02
Interactive training04

Driver training & rehabilitation

Configurable driver-training exercises with steering, pedal and specialist input-device integration.

UnityC#Input devicesInstructor UI
Technical details

My engineering contribution: Interactive software development

  • Developed interactive training functionality and configurable exercise scenarios.
  • Integrated steering controls, pedals and specialized input devices.
  • Worked on instructor-facing interfaces, assessment workflows and software-hardware integration.
Game development05

Commercial 2D / 3D games

Cross-platform game development for Windows / PC, Android and iOS.

UnityC#PCAndroidiOS
Technical details

My engineering contribution: Game development + technical leadership

  • Developed gameplay, physics, AI, rendering and user-interface systems.
  • Integrated external SDKs and services and optimized runtime performance across platforms.
  • Contributed to production debugging, testing and commercial releases.

02 / EXPERIENCE

Professional experience.

From independent Unity development to CTO, with architecture and implementation throughout.

Apr 2024 — PresentKazan, Russia

BuildARPresent

Chief Technology Officer / Hands-on Technical Lead

  • Lead software architecture and personally implement and review production code for complex interactive systems.
  • Coordinate Unity, frontend, backend and DevOps disciplines, translating product requirements into technical implementation plans.
More responsibilities
  • Define engineering standards, manage technical priorities and risks, and drive code reviews, mentoring and delivery-process improvements.
Dec 2022 — Mar 2024Kazan, Russia

Prime Games

Chief Technology Officer

  • Directed technical strategy, architecture and engineering execution across commercial software and game projects.
  • Combined hands-on development with technology selection, technical hiring, mentoring and resource planning.
More responsibilities
  • Worked with company leadership on product feasibility, technical budgeting and delivery priorities.
Jan 2021 — Dec 2022Kazan, Russia

Prime Games

Lead Unity Developer

  • Led 7+ engineers while developing Unity / C# architecture, gameplay, physics, AI and multiplayer systems.
  • Profiled and optimized desktop and mobile applications; integrated SDKs, analytics and external APIs.
More responsibilities
  • Strengthened code reviews, CI/CD and testing practices, working with art, design, QA and product teams.
Feb 2020 — Jan 2021Kazan, Russia

Prime Games

Unity Developer

  • Developed 2D/3D gameplay, AI, physics, interfaces, shaders and visual effects using Unity and C#.
  • Integrated SDKs and platform-specific functionality, investigated defects and optimized runtime performance.
Jan 2018 — Jan 2020Remote

Independent / Freelance

Unity Developer

  • Developed Unity / C# prototypes, 2D/3D applications, gameplay systems and reusable components.
  • Worked across requirements, UI, physics, asset and SDK integration, optimization, testing and delivery.

03 / TECHNICAL EXPERTISE

Technical expertise.

C# and Unity are the core. Networking, hardware and supporting services complete the stack.

01

Core engineering

C# · Unity · Software architecture · Performance profiling

02

Simulation & graphics

Vehicle dynamics · Physics systems · HDRP · Shader Graph · AI / gameplay

03

Multiplayer & integration

Mirror · Client–server systems · Server authority · State synchronization · REST APIs

04

Hardware interfaces

USB / HID · COM / serial · Steering & pedals · Specialized controllers · Multi-display

05

Additional development

C / C++ · JavaScript / TypeScript · Node.js · NestJS · Next.js

06

Engineering practice

Git · CI/CD · Code review · Testing · Jira / Agile · Mentoring

04 / BACKGROUND

Education & personal details.

Education & training

École 42

Software Engineering Program

2023

Kazan National Research Technological University

Bachelor’s Degree · Nanoengineering

2019

Sberbank Corporate University

Fundamentals of Artificial Intelligence

2020

Language proficiency

RussianNative
EnglishB2 · Upper-intermediate
TatarB2 · Upper-intermediate
FrenchA1 · Basic

Open to international relocation and multidisciplinary engineering roles.

Personal information

Location
Kazan, Russia
Date of birth
26 October 1997
Age
29
Gender
Male
Citizenship
France / Russia
Relocation
China / Japan / international
Business travel
Available

05 / CONTACT

Discuss a role
or a technical project.

Open to Senior Unity / C# Engineer, Technical Lead and hands-on CTO opportunities. Available for relocation to China and Japan.

timur.97@bk.ru
+7 952 042 34 26
Timur Sabirov © 2026 · Professional profile · November 2026Back to top

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